Mass Effect 2 was the first game in the franchise where you could have negative interactions between crew members and Shepherd. Every teammate suggests potential upgrades to Normandy’s systems or the team’s effectiveness, evoking the sense that these characters have helpful qualities that go beyond combat. Garrus has his calibrations, Mordin has his laboratory, Jacob presides over the armory, and Tali (who would likely be in exile if she never met Shepard in Mass Effect) helps in engineering. Each of them enables Shepard and the player to step into a galaxy that reaches far beyond humanity.Įach crew member has their own space on the SR-2, helping the Normandy reflect the personality of its inhabitants, and making it feel like the crew is contributing to the mission’s success in ways that go beyond merely standing around waiting for Shepard to take them along on the next assignment. Garrus offers perspective on the Turians and his background working as a C-Sec officer on the Citadel, Wrex exemplifies the Krogans and gives voice to their oppression by the galaxy’s other species, Tali gives a glimpse into the relatively isolated life of the Quarians, and Liara presents an overview of her experience as a young Asari, Mass Effect’s most advanced race. In that regard, the crew’s four alien squadmates provide a concise, personal view into how the overarching politics of the Milky Way galaxy function. This demographic has the advantage of giving the player a sense of familiarity in a story world that quickly reveals its massive scope. The crew is predominantly human, which makes sense, given that the SR-1 is a registered vessel in Mass Effect’s Earth Systems Alliance fleet. It was a small team with six squadmates and three notable ship-based crewmates (plus Joker). The Normandy crew in the first Mass Effect was a perfect start for the series.
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